Engine: Unity Language: C#
Development Time: 6 months Role: AI and Tools Programmer
Team Size: 5
Prototype software developed for the University of Florida Geoplan. Aimed to simulate the traffic found on roads in Gainesville, Florida to show the impact that different road developments could have on the area.
Responsibilities:
Created vehicular AI movement, traffic generation and controls
Created editor scripts and tools, reducing design tasks by 12x
System documentation and control for future development
Engine: Unity Language: C#
Development Time: 6 months Role: Sole Developer
WebGL game created for the Senior Project Prep class at the University of Florida. This work was done working part-time as an Academic Assistant for the Digital Worlds Institute.
Responsibilities:
Created all gameplay systems
Engineered a dialogue parser to work with an external package that imported JSON data from an online Google Sheets document
Designed levels based on a story outline given by my supervisor
Engine: Unity Language: C#
Development Time: 9 months Role: Lead Programmer
Team Size: 18
Developed for the City of Gainesville with the goal of educating the general population of zoning laws.Â
Developed by LUMA at the Digital Worlds Institute at the University of Florida.
Responsibilities:
Managed a small team of programmers
Ran quality checks on team code and assisted in bug fixing
Provided development insights for our clients and assisted with brainstorming sessions on project trajectory