Engine: Unity Language: C#
Development Time: 2 months Role: Sole Programmer
Team Size: 5
Responsibilities:
Created and designed a flexible dialogue system
Created a backend system that hooked up to the dialogue system to store progress and key interactive outcomes
Created a save file system
A murder mystery, dating visual novel created in Unity. You, the protagonist, work as a detective with your partner Ian in order to solve the mystery of the murder of Aster Sinclair.
Engine: Unity Language: C#
Development Time: 3 months Role: Sole Programmer
Team Size: 4
Responsibilities:
Created tools to speed up development, test bugs, and negate human error
Fashioned modular scripts to help designers create experiences without requiring direct programmer hard coding
Created custom dialogue-event system using Unity Scriptable Objects
A young child wakes up in the middle of the night, hungry for a midnight snack. Are the terrifying denizens of the night appearing in his house real threats or figments of his imagination? ...or have they manifested in response to his fear?
Engine: Unity Language: C#
Involvement Time: 1 month Role: Programmer
Responsibilities:
Created a configurable bullet system with the Unity Particle System
Enhanced older scripts with new functionalities and optimizations
Created scripts and components with the goal of making them easy for designers to understand and use
A top-down bullet hell game where you play as a witch searching for a way to cure herself from a deadly curse. Along the way, she encounters obstacles, enemies, and other magic users who are trying to prevent her from saving herself.
Engine: Unity Language: C#
Development Time: 48 hours Role: Programmer
Team Size: 5
Responsibilities:
Created scripts to create cutscenes and affect player camera view
Developed an inventory system with a UI to represent it
Sailor Justin T. Marlin gets shipwrecked on an island inhabited by a knife-wielding crew of crabs and their Captain, Glocktopus. Created for the 2020 Global Game Jam.